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Project Description

Coco3D is a real-time 3D software renderer for Windows PCs and mobile devices.
This is a research project aiming to create a platform independant 3D graphic library that provides a transparent API accross the Windows desktop and the mobile platform.
Coco3D extensively uses C++ template meta-programming and policy classes to generate optimized code at compile time based on the user defined rendering context.
Our optimal goal is to provide a graphic template library for software rendering to empower students and researchers to create new shaders and graphic effects that is currently not possible on graphics hardware.

md2.jpg md2_pp.jpg md2_sp.jpg

  1. Gouraud shading
  2. PointList,LineList,LineLoop,TriangleList,TriangleStrip,TriangleFan primitives
  3. Perspective texture mapping
  4. Multi-Texturing with texture stages
  5. Backface culling
  6. Frustum clipping
  7. Depth/Stencil test
  8. Alpha test
  9. Alpha blending
  10. 16, 24 and 32-bit display modes
  11. Shader programming
  12. Skeletal mesh animation
  1. Project Paper
  2. Pipeline Architecture
  3. Core Engine API
  4. Utility Framework API
  5. Benchmark
  6. Screenshots

Last edited Apr 16, 2007 at 7:13 PM by tinebp, version 39